Cover Story
(November 2006)
Sega's Got the Menu for Every
Appetite
Sega
Amusements USA Inc. (SAU) is a company with its game face on. The company is
taking leaps to become a full-service industry player in response to an
industry changing very rapidly. The coin-op game industry has a set of widely
known challenges; however, companies within can take measures to re-invent the
standard philosophies with a few creative minds and a toss of the old business
model. As seen at the AMOA trade show in September, SAU is addressing these
observations by growing its menu to cover all market cravings.
What's
up with the industry? The short answer: time, technological convergence,
demographics, an increase in development costs, dependency on popular titles,
obsolescence, violence and gun scrutiny, plus a changing economy and the need
for cost-efficient recreation and entertainment.
Dinosaur King and
Love & Berry
display at the AMOA Expo
Since
the reorganization with Sammy USA in 2005, SAU has been taking measures to
transform into a new company and cater to a changing marketplace affected by
these obstructions. The new Sega menu includes a wide selection of games
designed for the Street market, such as Extreme Hunting 2-Tournament
Edition(TM), thrilling attraction cabinets for large entertainment facilities,
like the Outrun 2 SP(TM), and Afterburner Climax(TM) super deluxe models, plus
unparalleled merchandise, ala Disney(R) Cars(TM) plush, and five-star company
services, including the ALL.Net online platform.
"Our
reorganization began a year ago and we see all of our hard work paying off
now. It took a lot of work to combine the minds of two companies and create a
new outlook going forward," says Rick Rochetti, President and COO,
"It was refreshing to see the excitement about our product among our
customers at the AMOA show, and our staff is also carrying a great, positive
attitude."
The
People and the Product
Coin-op
customers went manic over Sega product at the recent Amusement and Music
Operators Association (AMOA) International Expo. The booth, stocked with over
18 SAU staffers, had a constant flow of traffic gazing at the dynamic
Afterburner Climax and Let's Go Jungle(tm) machines, among many others. It is
clear that SAU has expanded its product lines to try and service all
categories of customer within the industry. Sixteen video and prize dispensing
games were displayed at the show. The list of models included three
configurations of Afterburner Climax, two versions of Ford Racing: Full Blown,
two of Extreme Hunting 2-TE, two of Love and Berry-Dress Up and Dance(tm), two
of Dinosaur King(tm), along with SpongeBob SquarePants(tm), Line It Up(tm),
and Let's Go Jungle.
Let's
Go Jungle is an adventure for all ages coming in December. It is a two-player,
fixed gun cabinet that takes its characters through an exciting jungle
excursion gone bad. The cabinet resembles a sports utility vehicle. Game play
is addicting with its team-style mode and constant action. Let's Go Jungle is
the right balance for adults and children alike.
In
addition, Sega had a separate 10-foot by 40-foot booth entirely dedicated to
the company's new Disney product and Sega UFO Catcher(tm) crane game. Critics
may say less is more when showcasing product, but Sega has much to offer.
Certainly all types of customers from local bar to theme park operators had a
menu to choose from that could suit their needs.
ALL.Net
Division
The
ALL.Net team, (l-r):
Daniel Zahnle, Bryan Youngsma,
and Ben Kadish
Part
of Sega's response to the industry's need for change is the development of the
ALL.Net online platform for coin-op titles, which was announced
"available" at the recent AMOA trade show in Las Vegas. ALL.Net is a
platform enabling various Sega titles to run online tournaments, download new
content, and in the future will offer additional entertainment services, such
as online match play or possibly head-to-head play.
The
tailoring of the ALL.Net service to the complex U.S. market took place over an
18-month period that involved product development, building a local division
and basing the business on the needs of the player and operator. Extreme
Hunting2-TE is the first U.S.-released title on ALL.Net and was the source of
the platform's preliminary tests.
By
putting games on ALL.Net, Sega extends the entertainment experience for the
player beyond the coin drop through online communities surrounding each title.
Extreme Hunting 2-TE is the first example of this extension. The game, when
coupled with ALL.Net, offers players a rich community Web site, tournaments
that award prizes, and a unique game play experience, all of which Sega
believes will be part of the new methodology for the traditional arcade game.
With constant advancements in consumer games, players are expecting much more
out of games at their local bar, restaurant, or arcade, and Sega is
delivering.
With
high-performance test tournaments in GameWorks arcade locations under its
belt, the division has focused on establishing its commitment to the street
market. The company has historically recognized the importance of the street
market to the industry, so naturally it was appropriate to provide something
new and powerful to the street.
The
ALL.Net team is led by Director of Technology Ben Kadish and includes Event
Promoter Bryan Youngsma and Logistics Coordinator Daniel Zahnle. The division
is committed to troubleshooting and installation support with the purchase of
the ALL.Net platform through a combination of sophisticated monitoring tools
and old-fashioned customer service. This level of commitment is not always
seen in the industry. But through a combination of listening to operators and
players, a tradition of technological vision, and a commitment to customer
service, Sega is leaping over the competition into the future of coin-op
entertainment.
"The
launch of the ALL.Net business is a tremendously exciting opportunity for us
as a division, and for the company as a whole," says Kadish, "In
some ways we are reshaping the future of the coin-op industry in the United
States right here and now."
New
Business Division
Lara
Marinier and Daisuke Yoshida
of the New Business division
Another
fairly new department of the company is the New Business division, which was
established in November 2005. It too is working to fill certain gaps in the
U.S. coin-op video game world. How about a video game exclusively for girls?
That's exactly what Sega did. With Director of New Business Daisuke Yoshida in
charge, the division has released Love and Berry: Dress Up and Dance to the
marketplace. It's a card dispensing game based on playing dress-up and having
dance-offs with your opponent. No need for more explanation. It's brilliant.
The department is also beginning to build its team with the addition of
Marketing Assistant Lara Marinier.
"Sega
was the first manufacturer to bring the amazing 'Video Game Trading Card'
concept to the U.S. coin-op market with Mushi King and Dinosaur King,"
says Yoshida. "The next step was to release this concept in a game
specifically made for females. Now our customers can have a game that girls
will love to play, and, therefore, have a reason to revisit the location. As
we say...girls, it is your turn! Enjoy."
The
Merchandise Division
The
Merchandising division team, (l-r):
Daria Szpiczakowska, Candice Lozano,
David Cane, Laurie Jezuit,
and Katherine Braun
The
Merchandise Division has certainly evolved from its conception at Sammy USA.
From the days of licensed keychains and capsules to collectible sports
memorabilia the prize team has never strayed from their original vision to
offer high-quality, unique items that players today want to win. The new,
highly anticipated partnership with Disney to manufacture exceptional quality,
collectible plush has certainly upped the ante, both for the division and the
industry!
SAU
is excited to bring the amusement industry keychain plush, medium plush, jumbo
plush, and plastic boxed toys featuring unique styles and vibrant Disney
characters perfectly suitable for cranes, redemption counters, and its newest
crane sensation, Sega UFO Catcher.
Sega
UFO Catcher is a two-player machine with a dynamic two-armed claw design
capable of picking up many different sizes of plush and toys. So far, the game
has received nothing but rave reviews when using Sega's beautiful Disney
plush, proving once again that better merchandise produces better income.
"Our
business model is to bring high-quality, creative merchandise to the industry
by introducing unique 'series' of plush for the collector. We're deliberately
bringing in limited quantities to enhance the collectibility and we are
providing special posters and clings for SEGA UFO CATCHER to promote the plush
inside the crane," states Dave Cane, Vice President of Merchandise.
Sega
UFO Catcher is a new concept for the industry, offering a very special
Automatic Plush Shipment Program. Operators can sign up and receive the newest
series of plush to keep their cranes fully stocked with exceptional Disney
product.
The
concept of higher-end plush in cranes has already generated tons of excitement
from operators and players alike. The demand nowadays is for nicer
merchandise. Crane connoisseurs appreciate and pay more attention to quality;
the days of cheap, raggedy plush are out the door. Placing Sega's collectible
Disney plush items in Sega UFO Catcher has been proven as a way to keep
players coming back for more since the name of the game is building that
special Disney collection. Without quality merchandise, parents may be more
inclined to save that dollar rather than "waste" it for lesser
quality prizes inside a merchandise machine.
Under
the leadership of Cane the department has flourished with both new employees
and new responsibilities for the veterans of the department. Candice Lozano is
the division's newest Regional Sales Representative, Daria Szpiczakowska was
recently hired for graphic design, and Tina Bowling is enjoying her new role
as Sales Coordinator. Katherine Braun, previously the department's Sales
Coordinator, has taken on a larger role for the sales of both Disney
merchandise and retail sports collectibles (the other half of the Merchandise
Division). Eight-year prize veteran Laurie Jezuit has been promoted to oversee
the sales of the division under Cane.
Another
supporting machine for the Merchandise Division is Line It Up, which also made
its debut at the AMOA Expo. The company recently acquired sales rights to Line
It Up, which is an original Team Play Inc. creation. Team Play President Frank
Pellegrini, and Sega President Rick Rochetti agree that the affordable price
of Line It Up plus the SAU name is a hot ticket. The game has earned
phenomenally in its test phases.
The
cabinet has a retro feel and the game play is fun. It's yet another great
machine for the street venue. Furthermore, Sega has found the final component
of the formula: fill it with high-end prizes like iPods(tm) and Game Boys(tm)
and the game becomes the highest earner of all other merchandisers at the
location. Operators are encouraged to visit their local electronics stores and
high-end retailers for Line It Up fillers, plus Sega offers a nice selection
in valuable prizes such as licensed McFarlane Sports Figures and Upper Deck
Diecast vehicles.
Sega
Attractions
Extreme
Hunting 2
Tournament Edition
Deluxe cabinet
The
new Sega has inherited the philosophies of both prior entities: Sammy and
Sega. The former Sammy USA was in the business of delivering classic video
games and prize dispensing machines to the industry. Sega, on the other hand,
has always had its investments into newer technologies and medium- to
large-scale product. Today, Sega has something on the menu for every customer.
"Generally
everyone is pressured to make better purchase decisions. Consumers, households
and route-men and women alike fall under those constraints," states
Director of Sales and Marketing Ron Malinowski. "That's why 'value added'
is the new credo. Everyone is after that little bit more. Whether it's a small
trinket, a ticket from our SpongeBob Squarepants game, or experiencing some
incredible motion-based thrill on Afterburner Climax, this is what today's
pressured consumer is demanding. Sega has to separate itself from the
competition. We can't accept any less."
Sega
will not accept any less. In addition to its merchandise lines and
street-savvy titles described earlier, the company also has a fresh line up of
attraction games, including House of the Dead 4 Special(tm), Outrun 2 SP
Special Deluxe, Afterburner Climax and Let's
Go Jungle, all within the Lindbergh(tm) hardware family. Family entertainment
centers (FECs) continue to be a fixture in the American leisure culture.
People visiting these facilities expect to see the latest and greatest in
video. This includes 'attraction' games that they most likely cannot
experience at their local bar, restaurant, bowling alley and movie theater.
FECs know this more than anyone: keep patrons excited about the experience and
locations will witness repeat visits. That is precisely why Sega has "the
big ones" in its arsenal.
Outrun
2 SP Special Deluxe (SDX)
and Afterburner Climax are two amazing creations developed by Sega Corp.'s
famous AM2 Research and Development team. Producers of the original Outrun and
Outrun 2 SP projects noticed huge success from the Ferrari(r)-licensed
drivers, and have observed the industry's current need for the next big
driving game. So there we have Outrun 2 SP SDX, a simulated, four-car cabinet
with interactive team play.
This
massive, attractive cabinet is equipped with four Ferrari buckets, seating a
total of eight players. Each car satellite is in control of its corresponding
car in the game software. Driver-side and passenger-side are interchangeable
with this experience; control over the vehicle switches to the player's
teammate when the driver collides with an opponent or crashes into a barrier.
Afterburner
Climax, another well-known classic, is offered in three cabinet
configurations: Super Deluxe, Deluxe, and Standard. Both deluxe models are
simulated cockpit cabinets with the superior being a Simuline creation. At
first glance these 'aircraft' are immediately stunning and representative of
the phenomenal graphics and game play featured within. SEU predicted what the
opposing view would be: same game, but what about a Street version? To counter
the critics, SAU made the executive decision to build a standard version to
meet those needs.
House of the Dead
4 Special
takes the gory magic of House of the Dead 4(tm), adds additional weapons,
characters and stories, and plants them into a towering theater-style cabinet.
The double shooter features two, 100-inch XGA projection screens, surround
sound, air gusts, and a vibrating, pivot seat. Players enter the House of the
Dead underground world with this 360 degree environment.
Research
and Development Division
While
SAU has many success stories with game developments from its parent company in
Japan, the U.S. organization has began focusing more intently on its local
research and development team lead by General Manager Tad Nagamatsu. The
department plans to add a new team to its existing staff by Spring 2007 and
has an even larger hiring project scheduled for 2008. The expansion will allow
for simultaneous development of titles and will also enable SAU to employ all
research and development aspects from its home turf.
"We
have just completed a large hiring spree and are excited to extend that with
the Research and Development department," says Executive Vice President
Jim Miskell, "It is important for a company of our size to continue
planning for the future and make wise investments. We are excited for what is
in store and are happy to expand the SAU team."
New
hire Tina Bowling, Sales Coordinator
In
2006 the current team released its sixth hunting title, Extreme Hunting 2-TE.
For this endeavor Nagamatsu's team evaluated the advantages and disadvantages
of previous hunting titles, as well as studied new movements and climates for
the next. The team literally designed the game from the inside and out.
However,
the department still needed the expertise of Sega Corp. in its approach with
the ALL.Net online project. Sega of Japan's development team assisted SAU in
creating the first U.S. ALL.Net compatible game. With the platform now
available to the industry, the team anticipates continued work and support on
Extreme Hunting 2-TE with new content downloads and tournaments.
SAU's
R&D will also be a large player in developing future games for the online
platform. "By growing the department with new, talented people we will be
able to tailor our games more for the domestic market, much like we did with
Extreme Hunting 2-TE," states Nagamatsu, "We are excited to grow our
local development team, and deliver even more quality games to our U.S.
customers."
Conclusion
Growing
divisions, a vast variety of product, license deals, and more, SAU is on a
steadfast path in the current amusement market place. "We are constantly
looking at market needs and consistently reacting to change," states
Rochetti, "Sega management always has 'the menu' in mind; that menu will
continue to separate us from the rest."
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